Unturned map editor tutorial3/11/2023 ![]() Once the parameters are configured you can bake globally which generates the entire terrain and blurs it, or locally to preview it in the area around the camera.Ĭustom materials can be used by creating 8. Generated: Whether this material should be painted or not.Foundation: Whether this material goes underneath objects.Height: The maximum height before this material is not generated.Steepness: The minimum steepness before this material is generated.Overgrowth: The amount of foliage allowed to generate on this material.There are several parameters that can control the baking process: This is done by clicking the bake button in the bottom right. ![]() If you would like to save time and make the materials more consistent on your map you can automatically generate them based on the environment. You can select which texture you would like to paint with on the right hand side. Its operation is similar to the heights tool in that a brush is used to edit specific areas, and both the primary/secondary terrains can be modified. The materials tool is used to paint the ground in your level. Once a tool is selected and the parameters are configured you can hold down left mouse button to paint on the terrain.
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